begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Bandit";
	text1 = "_Good morning, Master Merchant. That's a fine cart you've got there, think you've got room for another beside you?_";
	text2 = "Having armed men appear out of nowhere is remarkably commonplace in my profession. Not really even worth mentioning-- except that usually they don't greet you kindly and ask for a ride.";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "Yeah, sure.";
	text1 = "_Thanks._";
	text2 = "The man was clearly a bandit or highwayman of some sort, but I had nothing to fear from him even if his intentions were ill. You don't rise to my position at the Silver Steed Post if you don't know how to handle yourself.";
	text3 = "Besides, I was rather curious as to who this man was. Like I said it's not every day a bandit greets you and cordially requests a ride.";
	text4 = "As he climbed up to the seat next to me he reached out to shake my hand. _The name's Sly. Christopher Sly._";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "What brings you here, Sly?";
	text1 = "He'd already turned around to inspect the contents of the cart behind us. He gave a low whistle, _Wow, lot of stuff back here. What's in all these crates?_";
	text2 = "He didn't wait for an answer before cracking open one of the lids. _Clothing eh? A shame I already decided I wouldn't rob anyone today..._";
	text3 = "_I'm really not a man to go back on a resolution like that-- it's tempting fate you know, and fate's been good to me of late... It's a shame though, you have a lot of nice things back here..._";
	text4 = "_Say, you don't think I could just take a shirt or something, do you? One day when I'm cold and hungry I'll look back and say 'should have robbed that guy when I had the chance,' but if I get that shirt then I won't have anything to regret._";
	text5 = "_Plus if I had the shirt I wouldn't be cold.... Yeah, that'd be the perfect solution._";

begintalknode 4;
	state = 3;
	nextstate = -1;
	question = "Help yourself.";
	text1 = "The clothes weren't the point of my trip-- they were just cheap fabrics dyed gaudy colors to look valuable. All part of the merchant facade-- if you want to go by unnoticed as a merchant you have to have some goods.";
	text2 = "They were next to worthless, and certainly not worth the trouble of selling once I got to Cigosal. The real value was in the package that was under my seat, or in the payment I'd get for delivering that package rather.";
	text3 = "Sly was pretty happy about the clothes though, which was fine with me because he was proving to be an amusing fellow.";
	text4 = "_Well thanks. Thanks a lot. Hey, you have a bit of an accent, where're you from? I'd like to visit this land where merchants just give their goods away._ He chuckled at his own joke, but I didn't have time to respond.";
	action = end_talk;
	code =
	set_flag(8,2,1);
	set_flag(8,25,2);
break;

begintalknode 5;
	state = -1;
	nextstate = 4;
	question = "Miller";
	text1 = "_Whoa there! You shouldn't be lying in the middle of the road like that, I almost hit you._ The cart's driver pulled up just in time to avoid running me down. Just as well, since I don't know if I'd have had the energy to dive out of the way.";
	text2 = "_This mess wouldn't happen to belong to you, would it?_";

begintalknode 6;
	state = 4;
	nextstate = 5;
	question = "Unfortunately yes.";
	text1 = "_A shame. So you're left out here without a horse or nothing? Where you headed?_";

begintalknode 7;
	state = 5;
	nextstate = 6;
	question = "Cigosal.";
	text1 = "_Well you're in luck, because that's where I'm going. You could hitch a ride if you want-- the cart's a bit bumpy but I bet you'd get a better sleep than if you stayed on the ground there._";

begintalknode 8;
	state = 6;
	nextstate = 7;
	question = "That would be great.";
	text1 = "He gave me a hand as I climbed into the back of the cart, I'm not sure if I could have done it otherwise.";
	text2 = "_Don't mention it. Hey, you gonna need any of this stuff lying around? I don't know how much more I can fit back here with all the these flour sacks._";

begintalknode 9;
	state = 7;
	nextstate = -1;
	question = "That's alright, just leave it.";
	text1 = "_Alright then._ The cart rumbled away. It occurred to me that I might actually make it to Cigosal on time-- well it was too late to be truly on time, but at least reasonably close to being on time.";
	text2 = "_The name's Miller. Ethan Miller._ I shook his hand, but had fallen asleep before I even got to introduce myself.";
	action = END_TALK;
	code = 
	i = 0;
	while(char_ok(i) == 0){
		i = i + 1;
	}
	set_flag(8,4,1);
	relocate_character(i,1,46);
	force_view_center(1,46);
	set_character_pose(i,14);
	force_instant_terrain_redraw();
break;